
Having long been a mainstay mechanic in most space-bound RTS and strategy games, being allowed to capture adversary ships provides you with a different path to battle than just destroying everything you fight against.īesides, having a clear ragtag fleet of ships of different types does jive with my idea of a welcoming benevolent space empire made of beings converted to my cause, so this mod goes straight into my “keep” pile. This mod is a bit of a QOL fix to something that should be allowed in the base game in the first place: Capturing Ships. I find it almost indispensable to give you more variety in how you approach building your empire. This is perfect if you’re roleplaying a benevolent empire and feel that the non-war options for domination and conquest in the “vanilla” game are constricted too. It not only adds various features and events centered around diplomacy and espionage it even provides the opportunity for you to create a “Galactic Republic” if you want to. Expanded Espionage and Diplomacy Expanded Espionage and Diplomacy mod screenshotįeel like there should be expanded ways of handling escalating situations without having to wage war for the n-th time? Then, this mod should be right up your alley. At the very least, for me, it lessens that jarring feel of playing against non-human factions by just a slight bit. It does not seem flashy but is highly recommended as it improves the long-term feel of playing on your own (or with friends against AI).

Said to “improve AI economy, technological choices, ship design, and everything,” StarTech (and the more war-focused cousin-AI StarNet), improves the choices that the AI makes, improving the solo experience. Conclusion StarTech AI Stellaris AI modificationįirst on our list is a mod that aims to improve the game’s AI.
